Crescentia: The RPG
May. 21st, 2018 11:32 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
-Discord w/dicebot. RP-heavy.
-Character creation. Point-Buy? Must reflect character.
-Characters are from other universes/worlds. Jamjar.
-Characters will begin in the 'Station'.
Class Specialization: At lv10, classes split into two or more unique specializations that players can choose from. Each specialization will have its own perks/bonuses/drawbacks.
Classes/Specializations!
Fighter:
Warrior - Your standard fighter, really. Specializes in dual wielding for twice the impact. Wears heavy armor, and is pretty capable of taking hits.
Berserker - Goddamn near unstoppable. They aint stoppin' till the last one's droppin'. Berserkers generally aren't the most intelligent, but they're brutally strong and almost unstoppable.
Spell-Sworn - Warriors of justice devoted to one of Crescentia's deities or the Kami! These crusaders of good rarely stray from their path and smite evil where it stands. In addition to being damage dealers or tanks, they dabble in some magic, mostly defensive spells to protect their allies.
Blademaster - Those who've studied the way of the sword their whole life. Their sword is an extension of themselves, and they know exactly how to strike, where to strike, and are lightning fast. However, they're not as capable of taking hits as most of the other Fighter specialization.
Monk - Masters of the fist who punch their foes to death. Monks usually don't own a whole lot other than whatever they carry with them, and use a mystical force called Chi to bolster their attacks. A skilled monk can even shatter metal with a well-placed strike if they're skilled enough.
Archer
Sniper - The ultimate marksman. Snipers rarely miss their target, and they believe one shot is all it takes to bring down most foes. They're capable of laying in wait for hours, even days without moving in order to secure the perfect shot.
Ranger - Masters of the bow and blade. Rangers are fast on their feet and incredibly skilled trackers and very much at home in the wild. They're just at home in melee as they are at a distance. They also typically have an animal companion.
Rogue
Assassin - The iconic rogue-type. Assassins utilize deadly poisons on their weapons and generally plan out ambushes for their prey. Swords, daggers and fist weapons are their favored tools. While generally for hire, Assassins will sometimes join a group if only to find a new target.
Ninja - Ninja are masters of the night, stealth, and a variety of exotic weapons such as shuriken and kama. They employ misdirection and a variety of deceptive tricks to distract their foe.
Mage
Mage - Mages that utilize a specific focus to cast devastating spells. The specializations are as follows: Fire, Ice, Lightning, Wind, Time, Illusions, and Enchantments.
Summoner - Mages that specialize in summoning other creatures to do their bidding. From animals to monsters, from people to eldritch horrors. The only downside is sometimes they call upon things beyond their control.
Witch/Sorceror - A practitioner of dark magic that is forbidden or frowned upon in most places. From placing curses, to life-draining spells, they're a force to be reckoned with. They usually have a familiar of some sort to aid them in their duties.
Healer
Priest/Priestess - Healers who specialize in light magic to heal their allies and smite the undead. They typically worship the Moon Goddess, Silennia.
Shaman - Druids draw their power from the earth, using nature magic to defend and heal, as well as granting them the power to change shape into animals, depending upon where they were raised.
Shrine Maiden/Priest - Powerful shrine guardians that worship the spirits known as Kami. While typically great for buffing and aiding allies, they can also seal enemies and their abilities as well.
Martyr - A very rare type of healer. Martyrs are born with the ability to heal others, but with a trade-off. They take on all the pain of those they heal.
Support
Bard/Dancer - The morale risers of the group. Specializing in song and dance to inspire their allies, they ensure that no matter how dark the coming day, that there is still enjoyment in life. They are also skilled storytellers.
Alchemist - These individuals tend to be eccentric and keep to themselves for the most part. They specialize in brewing and synthesizing potions and elixirs that range from healing, explosives, and even rare magical effects.
Races
-Human (+2 to any stat, extra skill point, extra feat)
-Sprite (+2 CHA, +2 DEX, small)
-Vampire (+2 CHA, +2 CON/STR/DEX, vampire traits)
-Fiirthen (+4 DEX, -2 CHA, natural weapons, WILL bonus)
-Nekomimi/Usamimi (Animal traits, +2 DEX, +2 CHA)
Here for now! However, unfinished.